Firewatch

This game is beautiful. I could leave the review at that and it would almost be enough - the star player is the environment (of course, as you barely see another human for the duration of the game) with its crisp colours, sunset-illuminated vistas, and its unforgiving paths. That said, there’s beauty in the script too, with an introduction that crushes your feelings to a pulp before you do anything but click a few times and a constant warm dialogue between the protaganist and the co-worker in the neighbouring tower. ...

30 December, 2016 · 2 min · 280 words · Niall O'Callaghan