<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game-Review on nocalla.com</title><link>https://blog.nocalla.com/tags/game-review/</link><description>Recent content in Game-Review on nocalla.com</description><generator>Hugo</generator><language>en-ie</language><lastBuildDate>Tue, 21 Apr 2026 12:34:54 +0100</lastBuildDate><atom:link href="https://blog.nocalla.com/tags/game-review/index.xml" rel="self" type="application/rss+xml"/><item><title>Firewatch</title><link>https://blog.nocalla.com/2016/firewatch/</link><pubDate>Fri, 30 Dec 2016 00:00:00 +0000</pubDate><guid>https://blog.nocalla.com/2016/firewatch/</guid><description>&lt;p&gt;This game is beautiful.&lt;/p&gt;
&lt;p&gt;I could leave the review at that and it would almost be enough - the star player is the environment (of course, as you barely see another human for the duration of the game) with its crisp colours, sunset-illuminated vistas, and its unforgiving paths. That said, there&amp;rsquo;s beauty in the script too, with an introduction that crushes your feelings to a pulp before you do anything but click a few times and a constant warm dialogue between the protaganist and the co-worker in the neighbouring tower.&lt;/p&gt;</description></item></channel></rss>