<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Discworld on nocalla.com</title><link>https://blog.nocalla.com/tags/discworld/</link><description>Recent content in Discworld on nocalla.com</description><generator>Hugo</generator><language>en-ie</language><lastBuildDate>Tue, 21 Apr 2026 16:40:23 +0100</lastBuildDate><atom:link href="https://blog.nocalla.com/tags/discworld/index.xml" rel="self" type="application/rss+xml"/><item><title>Foamcore Insert: Discworld Ankh-Morpork</title><link>https://blog.nocalla.com/2017/foamcore-insert-discworld-ankh-morpork/</link><pubDate>Thu, 23 Nov 2017 00:00:00 +0000</pubDate><guid>https://blog.nocalla.com/2017/foamcore-insert-discworld-ankh-morpork/</guid><description>&lt;p&gt;&lt;img loading="lazy" src="https://blog.nocalla.com/2017/foamcore-insert-discworld-ankh-morpork/2017-07-29_16.52.24-1-1024x768.jpg"&gt;&lt;/p&gt;
&lt;p&gt;This is a major learning process and I knew I didn&amp;rsquo;t have the skills required starting out to do this one justice, so I saved it for game number 4! Discworld Ankh-Morpork (unfortunately out of print since the death of &lt;a href=""&gt;Terry Pratchett&lt;/a&gt;, the author of the &lt;a href=""&gt;Discworld&lt;/a&gt; books) is one of my very favourite games (only one that gives it competition is &lt;a href=""&gt;Cosmic Encounter&lt;/a&gt;!) so I wanted to do right by it. After learning a bit about removable parts of inserts while doing &lt;a href="http://www.nocalla.com/2017/11/16/foamcore-insert-codenames/"&gt;my Codenames insert&lt;/a&gt;, and &lt;a href="http://www.nocalla.com/2017/08/07/foamcore-insert-mysterium/"&gt;my Mysterium insert&lt;/a&gt; I decided I wanted to incorporate that idea into Ankh-Morpork too in order to speed up set-up and improve the use of table space.&lt;/p&gt;</description></item></channel></rss>